Chris - Level 6 Utility

Alchemy Adept – Training Power – Daily
Effect:
Upon completing a long rest, you may choose to create one of the following devices: Glue Bomb, Oil Slick, or Antidote Spray. Anyone can use one of these items. They can be given away (but not sold) and last until used or until you begin another long rest.

Glue Bomb – Area Burst 1 within 10 – Creatures in burst
Standard Action
Attack:
Your level +3 vs. Reflex
Hit: The target is immobilized (save ends).
After Effect: The target is slowed (save ends).
Miss: The target is slowed until the end of your next turn.

Oil Slick – Area burst 1 within 10 – Creatures in burst
Standard Action
Attack:
Your level +3 vs. Reflex
Hit: The target falls prone.
Effect: The burst becomes a zone that lasts until the end of your next turn. Creatures that enter or start their turn in the zone must make a medium difficulty acrobatics test or fall prone.

Antidote Spray – Close burst 1 – You and allies in burst
Minor Action

Effect: Each target gains 1d8 temporary hit points and may make a saving throw against any one effect that a save can end.

Chris - Level 6 Utility

Heroes of Darkwater Throneworld